
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
2
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Posted - 2013.12.04 02:11:00 -
[1] - Quote
Hello CCP Rise!
CCP Rise wrote:Do you feel you need added range to be able to run PVE content, or just to PVP, or both? As a regular incursion runner in a logi ship, I would take added range over amount every single time. Reasoning: no matter how much you repair for, it is worthless if your target is out of the repping range. That said, I also think rep range is more important in PvP, since PvE content is more predictable and players can position themselves prior an encounter and/or know what to expect most of the time. PvP is a lot more 'volatile' and 8k4 rep range is nowhere near enough since your rep targets can have different purposes on a battlefield and easily fly(or be bumped) away from you. As an example, carriers would be valued a lot less(in both PvP and PvE) if they had no rep range bonuses.
CCP Rise wrote:Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
Is it unreasonable(=overpowered) to ask for both? As I stated above, I would always take rep range over the extra amount, but on the other hand, if it was just an extra range, would the ship repair for enought to be considered fit for the role?
I would love to see both range and amount, to keep the ship viable as a logi platform given the high expected cost. How about an extra range and reduced remote armor repair cycle(instead of flat +%amount)? Reduced cycling would put extra pressure on capacitor, forcing players to make trade-offs. Even if it means loosing for example virus strength bonus, which I view as useless for the current exploration sites content. Stratios / T3s can already run exploration sites(including ghost ones) with great success and Nestor seems to be too expensive and slow for this role.
To be fair and taking a step back, Nestor looks like a ship that is trying to be useful in many situations (wormholes, logistics, exploration sites, laser turret combat) and ending up being good at none of them. For wormholes, it can't fit covert ops cloak and doesn't have black ops cloaked speed bonus, making it an easy target. Also only armor resistance bonuses limits Nestor to armor tanking focused wormholes. For logistics, the lack of range will cause a lot of frustration and lost ships, since it's too easy to drift away from 8km range. For exploration sites, the ship is too bulky and slow (=low warp speed, align time or just a battleship velocity, given how far away containers are in both Data and Relic sites) and less expensive ships, Stratios and T3s, can perform better. Laser turret damage seems redundant since the ship can already fit a full fleet of bonused sentries/heavy drones as the main source of damage. It would go a long way if the laser turret damage was replaced with remote shield repair amount and range bonus. |